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	<title>SKIN GRAPH</title>
	<link>http://www.skingraph.co.uk</link>
	<description>SKIN GRAPH</description>
	<pubDate>Tue, 21 May 2013 18:34:53 +0000</pubDate>
	<generator>http://www.skingraph.co.uk</generator>
	<language>en</language>
	
		
	<item>
		<title>Press / Clients</title>
				
		<link>http://skingraph.co.uk/Press-Clients</link>

		<comments>http://skingraph.co.uk/following/skingraph.co.uk/Press-Clients</comments>

		<pubDate>Tue, 21 May 2013 18:34:53 +0000</pubDate>

		<dc:creator>SKIN GRAPH</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3264556</guid>

		<description>&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264556/Fshion%20Futures_Skin%20Graph_o.jpg"&#62;

&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264556/1675532_300_o.jpg"&#62;</description>
		
		<excerpt>  </excerpt>

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	<item>
		<title>Theory</title>
				
		<link>http://skingraph.co.uk/Theory</link>

		<comments>http://skingraph.co.uk/following/skingraph.co.uk/Theory</comments>

		<pubDate>Mon, 30 Jul 2012 01:12:07 +0000</pubDate>

		<dc:creator>SKIN GRAPH</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3264533</guid>

		<description>Skin Graph aims are to “build the invisible” through the use of cinematography techniques; to address the engineered neutrality of optimisation by questioning the practice of tailoring and propose operative strategies that can inscribe the personality of the individual directly into the garment. We articulate our bodies through both space + time, this movement is fundamental to the nature of the garment.



Skin Graph allows the individual to take control and authorship in creating their own bespoke pattern, through their desired body movement and articulation. Like skin the essence of time is recorded, a second skin is generated as a representation of one’s self. Both the physical and the emotional factors of their personality are inscribed into material; the second skin can displace and resonate a mapping of memory and potentiality.

Skin Graph offers a creative platform for which individuals can upload scanned digital entity representations through a motion capture/ 3D scanning process. The 3D topographical data can be tracked analysed and manipulated through generative and evolutionary design technique; such as Parametric Modelling, in the pursuit of systemic design applications that are scenarios and time-based through the physical performance of the individual.

Each individual will produce 3D diagrams which contain spatial material and behavioural understanding. These will begin to develop envelopes that address, employ rationale through the data acquisition process and the study of material intelligence. To develop design systems combined with intuitive modelling processes, by utilising interface and responsive technologies to capture data, from the physical world to manipulate the digital world. This will be projected back onto the individual for feedback in real time installations. These virtual envelope/garments will be further tested within the real world following parameters set by the initial design concepts. Basic testing variables will be utilised to allow for archived benchmarks to be formulated consequently giving each product a measurable success rate. Finalised iterations will be further developed and fabricated.

Not only will an envelope/garment be manufactured but also an intelligent design tool that has been tailored specifically for the individual, through fusing both the physical and the digital.

&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264533/SKIN GRAPH_VFCORP__Fin111.jpg" width="670" height="377" width_o="1940" height_o="1092" src_o="http://payload48.cargocollective.com/1/7/227735/3264533/SKIN GRAPH_VFCORP__Fin111_o.jpg" data-mid="16779297"  border="0" align="left"/&#62;

The role of data and information uses real world data to inform designs systems. How can data be harnessed, captured or live and how can it be interface with the design environment?

 Skin Graph aims to capture the individuals’ posture and gestural nature and therefore harness the qualitative data directly into the design environment. As this qualitative data seems to be the “invisible” in any computational design system that is reduced to calculus, yet is fundamental to the design process.

Through the use of accessible technology such as mobile phones, webcams and laser sights to develop ways of live mapping and data mining the movement of the body through real world space so as to develop modalities for Access and Interface.

Real time diagnostics of this data to be translated into a spatial-temporal contextual framework, through the use of cinematography techniques such as motion capture/ 3D scanning process.

This would be harnessed for the simultaneous construction of a 3D data set of varying degrees of precision/indeterminacy of the data and, through the roles of calculation and feedback, its literal, determinate fabrication. The gap between these two, the virtual data set and the physical, constitutes the new artifice.

Skin graph encourages the use of multidiscipline systems. Organisational decision making can be formulated and prescribed with set acceptable variables of which can dictate the accessing of functional analysis and spatial layout. However, structured CAD environments are problematic for creative designing.

The use of systems has evolved from merely representational tools to a design system itself. Architecture and engineering employ forms from other disciplines, retrieving, adapting, and including them in designs in whole or in part. Cross platform and design field integration has allowed the designer to use systems which are developing at a greater rate than the design rationale itself. Therefore the user is not prescribed the rigidity of the software itself but can piece together logics from several computational tools to develop the design. The Process involves the generation of new ideas or concepts, or new associations between existing ideas or concepts. 



The role of calculation Draw on the intertwining of design and analysis to translate and process information. How can data become meaningful for design?

The system operates within 3D space of volume, depth, location, vector and speed. Its calculation process is driven by general principles procedures of intervention and modes of translating quantitive statements into qualitative attribute formulations and vice versa.  Attributes constantly need to adjust according to unexpected values found during its process. The logic must allow for deviation having a margin of tolerance. Skin Graph will aim to consider the implicit and explicit temporal relations amongst all features of the data sequences. To allow for the determinacy and indeterminacy produced in any process of data semantics. To portray the concept of transition process or motion and offer multiple spatial-temporal representation. To develop systems of which are not autonomous and not complete and have the potential for learning?

The system therefore cannot be complete nor have a single order institutionalizing its limitations. The concept of archive is therefore insufficient however complex and dense the data sets. To define a system such as the achieve (specific in its formation) is “therefore to characterise a discourse or a group of statements by the regularity of a practice”. [2]. the acquisition of a data that exists outside this formation forces the formation to mutate. A mapping system would need to adapt according to its condition, in effect negotiation between its input and its own determinate limitations, redefining what is critical within the design process. Within this mapping any data has the potential to exist in a multiple time structure allowing for continued subjective contest and constant redefinition of the data from the stand point of the user.


The role of the feedback developed system that can take time into account, incorporating intelligent feedback mechanisms and learning. How do we integrate the idea of life cycles and long-term adoptions into our design systems and how do these generate new information?

 The systems potential influences the creativity of the user and a symbiosis between user and system unfolds through the process of feedback, reaction, and revaluation. For a system to generate true creative design the system must suffer from dissatisfaction; a constant need to relate its status with other possible states.

This questions the set problem, its result, its process, its reasoning, and then adapts accordingly. The creativity of a system is assessed on the basis of a number of “creative” results it produces. “Co-incidence and luck can never be ruled out as explanations for apparent creativity of a system; any system can, at least in principle, appear to be creative in a single case, but repeated creativity is harder to achieve” [3].

A system’s result is “creative, in the opinion of an assessor, if the assessor recognises the result as being new, unexpected, and valuable.” [3] However, what does creativity entail, and what sorts of activities are defined as creative. The distinction between assessor and system rises issues regarding how informed the assessor is with respect to the system and vice versa. A system may be biased i.e. by knowing it will be assessed and by whom, may produce different results than when it would not know its assessor in advance. This gives the ability for users to adapt and tailor their systems around their personalised posture/gesture.

&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264533/SKINGRAPH_VFC_ FINAL6.jpg" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload48.cargocollective.com/1/7/227735/3264533/SKINGRAPH_VFC_ FINAL6_o.jpg" data-mid="16779310"  border="0" align="left"/&#62;

Skin Graph aims to create experiential interaction through physical prototypes and interactive visualisation. How can intelligent behavioural systems, learning networks and passive responding material systems become tangible?


 The assessor has overview and can therefore construct the connections to create new nodal constraints for each set problem and iteration of process. If the value for that node is not a requirement then that branch of the network is non functional. The system can introduce new search space dimensions. It is continually redefining the archive of information and the variables of the system with the emergence of new data. The user is the assessor and is the key to the system. The ability for the assessor to define what is required from the information and what is obsolete. “A learning system is a system that is able to acquire new knowledge and to ‘forget’ obsolete knowledge.” [3]. the recording of this gesture re-evaluates and refines the framework of the system. Thus the narrative of the decision-making process is inscribed into the intelligence of the system.

The gap between the real physical choreography and the virtual will manifest itself as projections directly onto the body form in space as a live interactive installation. This will be continually be used as a tool for refining and adapting by providing real-time feedback for the user. As the assessor and system reach a point of symbiosis the final iterative design will be fabricated. Not only will an envelope/ garment be manufactured but also an intelligent design tool that has been tailored specifically for the user, fusing both the physical and the digital.

 Cognitive Process

Building the Invisible

Multiple Data Sets

The Archive Is Not Enough

Conflicting 

Negotiation

The Pressure/System/Assessor

Indeterminacy

Quantitative vs Qualitative

Education of Mind

Body Language



 



To top of the page
</description>
		
		<excerpt>Skin Graph aims are to “build the invisible” through the use of cinematography techniques; to address the engineered neutrality of optimisation by questioning...</excerpt>

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	</item>
		
		
	<item>
		<title>Interface</title>
				
		<link>http://skingraph.co.uk/Interface</link>

		<comments>http://skingraph.co.uk/following/skingraph.co.uk/Interface</comments>

		<pubDate>Sun, 10 Jun 2012 19:28:39 +0000</pubDate>

		<dc:creator>SKIN GRAPH</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3285089</guid>

		<description> Integrated Authorship and the Importance of Play

Skin Graph is developing technology  so that the individuals gesture and movement is operating in real time a vast interrelated set of parameters. The systems potential influences the creativity of the user and a symbiosis between user and system  unfolds through the process of feedback, reaction, and revaluation. Information continues to evolves and the system effectively learns through the interface. Therefore these systems can begin to educate the individual as well as the system itself. 

The potentials for  performance and medical rehabilitation are profound. Offering unique methods to educate movement. These system can also be used to  record scan and map multiple level data sets used to drive parametric solutions for fabrication processes.


____________________________________________________________________________________

Transpose: A New Notation System

Skin Graph aims to capture the individuals’ posture and gestural nature and therefore harness the qualitative data directly into the design environment. As this qualitative data seems to be the “invisible” in any computational design system that is reduced to calculus, yet is fundamental to the design process.

The physical choreography will drive virtual designs, of which will manifest as projections directly onto the body form as a live interactive installation (future walk-in closet). This will continually be used as a tool for refining and adaptation by providing real-time feedback for the individual. As the individual and the system reach a point of symbiosis the final iterative design will be selected and sent for fabrication. Not only will a garment be manufactured but also an intelligent design tool acting, as a digital signature, which has been tailored specifically for the user by the user. Fusion of both the physical and the digital. 



Transpose is an interdisciplinary exploration of the cultural evolution of a language of movement and the embodiment of observed action. The project explores how much information we need to understand the human form in motion, reveals hidden facets about how much force we exert in movement, and plays with the parameters of perception and recognition of the body.

Transpose: Developed system to track 3D movement of choreography by Heidi Kjelstrup-Johnson. This tracked Data can begin to inform geometries through parametric relations.


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Access and Interface

Technology allows for facilitation of access and interface into the digital realm. Skin Graph aims to capture the individuals’ posture and gestural nature and therefore harness the qualitative data directly into the design environment. As this qualitative data seems to be the “invisible” in any computational design system that is reduced to calculus, yet is fundamental to the design process.


&#60;img src="http://payload49.cargocollective.com/1/7/227735/3285089/cropped-the-final-blog_interface.jpg" width="670" height="141" width_o="940" height_o="198" src_o="http://payload49.cargocollective.com/1/7/227735/3285089/cropped-the-final-blog_interface_o.jpg" data-mid="16870399"  border="0" align="left"/&#62;


Through the use of accessible technology such as mobile phones, Kinect, webcams and laser sights to develop ways of live mapping and data mining the movement of the body through real world space so as to develop modalities for Access and Interface.

Real time diagnostics of this data to be translated into a spatial-temporal contextual framework, through the use of cinematography techniques such as motion capture/ 3D scanning process.

This would be harnessed for the simultaneous construction of a 3D data set of varying degrees of precision/indeterminacy of the data and, through the roles of calculation and feedback, its literal, determinate fabrication. The gap between these two, the virtual data set and the physical, constitutes the new artifice.




Transpose

Educational

Access Interface

Rehabilitation

Choreography

Body Language

Motion Tracking

Gait/Posture/Gesture

Parametric Solutions

Mirror Neuron

Cognitive 

Concept of body

Digital Archive

 



&#60;img src="http://payload49.cargocollective.com/1/7/227735/3285089/2.jpg" width="670" height="367" width_o="762" height_o="418" src_o="http://payload49.cargocollective.com/1/7/227735/3285089/2_o.jpg" data-mid="16902716"  border="0" align="left"/&#62;&#60;img src="http://payload49.cargocollective.com/1/7/227735/3285089/5.jpg" width="670" height="366" width_o="770" height_o="421" src_o="http://payload49.cargocollective.com/1/7/227735/3285089/5_o.jpg" data-mid="16902500"  border="0" align="left"/&#62;&#60;img src="http://payload49.cargocollective.com/1/7/227735/3285089/interface.jpg" width="670" height="350" width_o="754" height_o="395" src_o="http://payload49.cargocollective.com/1/7/227735/3285089/interface_o.jpg" data-mid="16902504"  border="0" align="left"/&#62;</description>
		
		<excerpt> Integrated Authorship and the Importance of Play  Skin Graph is developing technology  so that the individuals gesture and movement is operating in real time a...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	</item>
		
		
	<item>
		<title>Architecture_</title>
				
		<link>http://skingraph.co.uk/Architecture_</link>

		<comments>http://skingraph.co.uk/following/skingraph.co.uk/Architecture_</comments>

		<pubDate>Sun, 10 Jun 2012 19:28:34 +0000</pubDate>

		<dc:creator>SKIN GRAPH</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3347879</guid>

		<description>Skin Graph considers the practice of architecture as the choreography of information  to address social /cultural discourse into manifest representations in the spatial /temporal domain. These representations can be in solidified 3D form or in concept existing in the cognitive functions of the individual or collective.

Skin Graph focuses on new innovative solutions and development of 4D Temporal Geographic Systems (4D TGIS) of which harvest multiple data sets in spatial and temporal context to generate mapping representations and information to drive digital fabrication processes. The fabrication is hyper-contextual to the mapping and engineered parameters to generate bespoke architectural response.



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&#60;img src="http://payload52.cargocollective.com/1/7/227735/3347879/cropped-the-final-blog-copy.jpg" width="670" height="141" width_o="940" height_o="198" src_o="http://payload52.cargocollective.com/1/7/227735/3347879/cropped-the-final-blog-copy_o.jpg" data-mid="17195391"  border="0" align="left"/&#62;

Fundamentally geometry lies at the core of any design process considering the body. It is omnipresent from the initial set out point from 3D form to performative requirements to the final construction.

Technology perhaps for the first time is able to be utilised to manipulate the vast complexities of interrelated variables of the design process whether it be material, design analysis, environmental analysis, structural analysis etc... 

Geometry becomes the negotiation tool for design teams and multi- disciplines to collaborate through digital means thus closing the gap between disciplines and allowing more time focused on design as opposed to methods of translating information across parties. 


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Scanning / Mapping Digital Data Scapes  


&#60;img src="http://payload52.cargocollective.com/1/7/227735/3347879/NAPOLI_Page_31.jpg" width="670" height="505" width_o="670" height_o="505" src_o="http://payload52.cargocollective.com/1/7/227735/3347879/NAPOLI_Page_31_o.jpg" data-mid="17195361"  border="0" align="left"/&#62;

Skin Graph is currently developing a 4D Temporal Geographic System by developing advanced rendering algorithmic. Both Space and Time are mapped in representations of indeterminacy. The 4D TGIS intelligent circuit response will define phased construction and continually re-evaluate the relayed information’s together with fragmented archive information’s. An ‘event’ in the 4D TGIS will be the acquisition of data which will, depending on its significance, resolve itself directly into an altering of path, and dictate form and render texture. 




Construction and Mapping are held in production tension, incorrect predictions results in abortive fabrication both in the virtual and in the real. These are absorbed and registered within the construction leaving spaces of determinate form in wake of indeterminate process. A scaring of determinacy.

&#60;img src="http://payload49.cargocollective.com/1/7/227735/3285193/wr99-4211-fig15_o.jpg"width="250" height="auto"&#62;

Computational Architecture utilises advanced mathematical programming to develop algorithms that are formulated to deal with the vast interrelated and disperate parameters throughout the design process.

It is often not possible to determine how the fragment represents a whole, and its contextual relationship to other fragments.  The relation holds the political power of indeterminacy associated to the historical discourse.  If a fragment cannot be anchored to a point in space or within a time structure of other events specifically, the determinacy of that fragment is lowered. It therefore is the framework of contextual relationships and the relevant instant and interval temporal structure of the fragment that introduces concepts of anchoring, continuity and determinacy.


Skin graph encourages the use of multidiscipline systems. Organisational decision making can be formulated and prescribed with set acceptable variables of which can dictate the accessing of functional analysis and spatial layout. However, structured CAD environments are problematic for creative designing.

The use of systems has evolved from merely representational tools to a design system itself. Architecture and engineering employ forms from other disciplines, retrieving, adapting, and including them in designs in whole or in part. Cross platform and design field integration has allowed the designer to use systems which are developing at a greater rate than the design rationale itself. Therefore the user is not prescribed the rigidity of the software itself but can piece together logics from several computational tools to develop the design. The Process involves the generation of new ideas or concepts, or new associations between existing ideas or concepts. 


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Data Driven Generation / Fabrication 


&#60;img src="http://payload49.cargocollective.com/1/7/227735/3285193/pHOTOACOUSTId2C_o.jpg"width="250" height="auto"&#62;The introduction of agent algorithms allow for reinterpretation of framework with emergent data acquisition. Its process is driven by general principles procedures of intervention and modes of translating quantative statements into qualative attribute formulations and vice versa  such as the altering of development according to economic impetus, or configuration of spaces according to programmatic requirements. 



&#60;img src="http://payload52.cargocollective.com/1/7/227735/3347879/tunnel section.jpg" width="670" height="282" width_o="2000" height_o="842" src_o="http://payload52.cargocollective.com/1/7/227735/3347879/tunnel section_o.jpg" data-mid="17195312"  border="0" align="left"/&#62;





&#60;img src="http://payload52.cargocollective.com/1/7/227735/3347879/the_routes.jpg" width="670" height="410" width_o="2000" height_o="1224" src_o="http://payload52.cargocollective.com/1/7/227735/3347879/the_routes_o.jpg" data-mid="17195196"  border="0" align="left"/&#62;

&#60;img src="http://payload52.cargocollective.com/1/7/227735/3347879/space time event.jpg" width="670" height="454" width_o="2048" height_o="1389" src_o="http://payload52.cargocollective.com/1/7/227735/3347879/space time event_o.jpg" data-mid="17265169"  border="0" align="left"/&#62;

Space is not a neutral factor nor is itself objective it holds the potential of vantage points. Space is location and context simultaneously. One may analyze this space, but one cannot impact such space, for space is the very fabric of reality. Space is a shared language holding natural allegiances with a diverse range of fields but its interpretation is subject to analogy. Similar to language misconceptions and interpretation according to knowledge lead to the advent of artifice.


&#60;img src="http://payload52.cargocollective.com/1/7/227735/3347879/spatial temporal.jpg" width="670" height="451" width_o="915" height_o="616" src_o="http://payload52.cargocollective.com/1/7/227735/3347879/spatial temporal_o.jpg" data-mid="17265170"  border="0" align="left"/&#62;



Cognitive Representation

Liquid Perception

Predictive Presence

4D TGIS

AI Agents

Generated Geometry

Engineered Solutions

Optimised Planning 

Scanning Mapping



</description>
		
		<excerpt>Skin Graph considers the practice of architecture as the choreography of information  to address social /cultural discourse into manifest representations in the...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload52.cargocollective.com/1/7/227735/3347879/prt_1336310751.jpg" />

	</item>
		
		
	<item>
		<title>Research</title>
				
		<link>http://skingraph.co.uk/Research</link>

		<comments>http://skingraph.co.uk/following/skingraph.co.uk/Research</comments>

		<pubDate>Sun, 06 May 2012 09:30:08 +0000</pubDate>

		<dc:creator>SKIN GRAPH</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3264537</guid>

		<description> Scanning/Mapping Technology  +  Parametric Solutions  +  Fabrication Technology

Skin Graph continues research into advanced parametric design and fabrication processes , in order to develop  engineered textiles and materials for highly specialised performances. In addition to developing platforms that encourages the element of play into the design process. Skin Graph is increasingly more involved with scientific research fields with the focus on carrying out rigorous testing of behaviour, body language and fabricated performance.


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Skin Graph Research

Skin Graph is currently developing research with the biomechanics research group  to explore innovative ways of tracking human motions. This innovative collaboration combines 3D shape mapping and motion tracking data to define optimised design parameters that can be rapidly prototyped and customised for individual applications in rehabilitation and performance. Fundamental to the research is the development of technology to address the limitations of present systems used to capture motion and to look at the clinical and industrial applications of these technologies.




This will bring extensive physiological understanding of the human body   to the project (in particular the forces and stresses within joints), and the technical expertise of working with advanced scanning technology within the Biomechanics department to accurately measure, in real time, human motion and posture for  rehabilitation and performance assessment purposes.    



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Skin Graph: Tracking Body Movement and Gait Analysis.


&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264537/SKINGRAPH_VFC_ FINAL5.jpg" width="670" height="462" width_o="1042" height_o="720" src_o="http://payload48.cargocollective.com/1/7/227735/3264537/SKINGRAPH_VFC_ FINAL5_o.jpg" data-mid="17262986"  border="0" align="left"/&#62;



Data Acquisition/Analysis _ By harnessing the advances in biomechanics technology which allow for multiple level data sets such as 3D form, joint location, vector, and force to be simultaneously mapped digital avatar- like representations are generated of the individual which are scenario and time based. Using these medical grade measuring technologies real time data acquisition  in the form of measured points on the body are tracked through motion (accurate to the mm within 3D space). 




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Compression and Tension Location


&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264537/run.jpg" width="670" height="402" width_o="1134" height_o="682" src_o="http://payload48.cargocollective.com/1/7/227735/3264537/run_o.jpg" data-mid="17263364"  border="0" align="left"/&#62;


The Skin Graph system processes the results through parametric programming to generate digital representations of location of tension and compression through motion at skin level and vector and force information of the joint. 

As the body articulates through space apparel is subjected to compressive and tensile forces through the transition of movements. To accommodate for these forces Skin Graph tracks the movements and generates optimised parameters that will facilitate the movement with he potential to support and correct any negative ailments  


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Skin Graph: Thermal Mapping During Exercise

&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264537/SKIN GRAPH_VFCORP__Fin.jpg" width="670" height="376" width_o="1520" height_o="855" src_o="http://payload48.cargocollective.com/1/7/227735/3264537/SKIN GRAPH_VFCORP__Fin_o.jpg" data-mid="16739129"  border="0" align="left"/&#62;




A truly ergonomic apparel must perform with the dynamic articulation of the individual. Therefore the individual must have a level of integrated authorship within the development of their tailored support. Fundamental to the research is the development of scanning/mapping and 3D parametric technology. So as to address the limitations of present industrial manufacture of apparel. For significant improvement in performative fit of support products and fundamentally the performance of the individual


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Digital Driven Fabrication Processes

Through the developed system by Skin Graph, unique materials are fabricated through algorithmic coding. Skin Graph is currently developing a holistic approach toward the research and development of novel biotechnologies, to engineer textiles and materials.



&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264537/coded fabricatio22n.jpg" width="670" height="376" width_o="2000" height_o="1124" src_o="http://payload48.cargocollective.com/1/7/227735/3264537/coded fabricatio22n_o.jpg" data-mid="17264471"  border="0" align="left"/&#62;


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Skin Graph: Seam Placement + Support Lines


&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264537/seam gen.jpg" width="670" height="329" width_o="1000" height_o="492" src_o="http://payload48.cargocollective.com/1/7/227735/3264537/seam gen_o.jpg" data-mid="17262870"  border="0" align="left"/&#62;

Skin Graph utlitises advanced 3D mapping techniques, parametric design and data-driven fabrication processes. The development of advanced Parametric design solutions will engineer the mapped data into the vast complexities of interrelated parameters such as material, 3D form finding and per formative requirements through derived mathematical algorithms. 

Agent Algorythms generate seams that growth around the mapped 3D form. Data from the 3D form alter the route of growth and adjusts for  performance requirement.





Dynamic Fit

Bio-Mechanics

Rehabilitation

Medical Support

Physical Performance

Avatar-Like Representations

Developed Technology

Gait/Posture/Gesture

Parametric Solutions

App-Like Templates

Digital Archive

 


To top of the page</description>
		
		<excerpt> Scanning/Mapping Technology  +  Parametric Solutions  +  Fabrication Technology  Skin Graph continues research into advanced parametric design and fabrication...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload48.cargocollective.com/1/7/227735/3264537/prt_1335228752.jpg" />

	</item>
		
		
	<item>
		<title>Artwork </title>
				
		<link>http://skingraph.co.uk/Artwork</link>

		<comments>http://skingraph.co.uk/following/skingraph.co.uk/Artwork</comments>

		<pubDate>Sun, 06 May 2012 08:59:57 +0000</pubDate>

		<dc:creator>SKIN GRAPH</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3264523</guid>

		<description>&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264523/mind-space0061sm.jpg" width="670" height="475" width_o="1000" height_o="709" src_o="http://payload48.cargocollective.com/1/7/227735/3264523/mind-space0061sm_o.jpg" data-mid="16764228"  border="0" align="left"/&#62;


------------------------------------------------------------------------------------------------------------------------------------------------------



&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264523/the-final-bloghybrid1.jpg" width="670" height="141" width_o="940" height_o="198" src_o="http://payload48.cargocollective.com/1/7/227735/3264523/the-final-bloghybrid1_o.jpg" data-mid="16870583"  border="0" align="left"/&#62;



------------------------------------------------------------------------------------------------------------------------------------------------------



&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264523/one-good-chair-copysm.jpg" width="640" height="453" width_o="640" height_o="453" src_o="http://payload48.cargocollective.com/1/7/227735/3264523/one-good-chair-copysm_o.jpg" data-mid="16870630"  border="0" align="left"/&#62;



------------------------------------------------------------------------------------------------------------------------------------------------------


Skin Graph: Sculpture for Anglia Ruskin University Medical Center


Installation of Sculpture for Anglia Ruskin University Medical Center (in collaboration with Heather Barnett, Artist and Mike Smith Studio, Fabricator)

Outside the PMI building stands two figures (one male, one female), built in stainless steel from cross sections through the body. Individually the layers make little sense, but when assembled in three dimensions the whole body can be reconfigured, the perspective changing as you pass by and your viewing position changes.

&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264523/SG_Art install.jpg" width="670" height="446" width_o="1000" height_o="667" src_o="http://payload48.cargocollective.com/1/7/227735/3264523/SG_Art install_o.jpg" data-mid="16764293"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264523/Install SG_Scultpture.jpg" width="667" height="1000" width_o="667" height_o="1000" src_o="http://payload48.cargocollective.com/1/7/227735/3264523/Install SG_Scultpture_o.jpg" data-mid="16764291"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264523/Installed Male Sculpture_SG.jpg" width="667" height="1000" width_o="667" height_o="1000" src_o="http://payload48.cargocollective.com/1/7/227735/3264523/Installed Male Sculpture_SG_o.jpg" data-mid="16764287"  border="0" align="left"/&#62;

Mind Space

Body Language

Awkward Scapes

Motion Capture

Medical Scans

Metallic Soldification



 



To top of the page</description>
		
		<excerpt>   ------------------------------------------------------------------------------------------------------------------------------------------------------       ...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload48.cargocollective.com/1/7/227735/3264523/prt_1335229289.jpg" />

	</item>
		
		
	<item>
		<title>Fabrication</title>
				
		<link>http://skingraph.co.uk/Fabrication</link>

		<comments>http://skingraph.co.uk/following/skingraph.co.uk/Fabrication</comments>

		<pubDate>Thu, 26 Apr 2012 10:49:34 +0000</pubDate>

		<dc:creator>SKIN GRAPH</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3285124</guid>

		<description>Focus toward Make On Demand Markets Real Time Adjustment

Skin Graph is developing technologies to engineer textiles and material fabrication for at various capabilities such as bespoke apparel generation to architectural.

Fundamentally Skin Graph technology translates recorded data into optimised parameters in formats that drive digital fabrication processes such as; 3D printing, 3D Knitting and Weaving, Laser Cutting.



__________________________________________________________________________________


Bespoke Apparel Generation


&#60;img src="http://payload49.cargocollective.com/1/7/227735/3285124/2_16.jpg" width="670" height="893" width_o="1536" height_o="2048" src_o="http://payload49.cargocollective.com/1/7/227735/3285124/2_16_o.jpg" data-mid="17184506"  border="0" align="left"/&#62;



Through Scanning and Mapping the body in its 3D form in movement the parametrc system developed by members of Skin Graph engineers the placement of stiches to create a bespoke knitted pattern that fits the individual.

Through the developed system by Skin Graph members unique materials are fabricated through algorithmic coding. Skin Graph is currently developing a holistic approach toward the research and development of novel biotechnologies, to engineer textiles and materials.
&#60;img src="http://payload49.cargocollective.com/1/7/227735/3285124/coded fabricatio22n.jpg" width="670" height="376" width_o="2000" height_o="1124" src_o="http://payload49.cargocollective.com/1/7/227735/3285124/coded fabricatio22n_o.jpg" data-mid="17184595"  border="0" align="left"/&#62; Data Driven Fabrication- 3D Knitting
   A truly ergonomic apparel must perform with the dynamic articulation of the individual. Therefore the individual must have a level of integrated authorship within the development of their tailored support. This innovative approach fuses the disciplines of Biomechanics, Architecture and the Science of Textile Fabrication. Fundamental to the system is the employment of advanced scanning/mapping and 3D parametric technology of which drives fabrication processes. For significant improvement in per formative fit  of support products and fundamentally the speed of rehabilitation.



&#60;img src="http://payload49.cargocollective.com/1/7/227735/3285124/17_o.jpg" width="250" height="auto"&#62;


Performance requirements such as heat dissipation and stretch a only a few factors that need to be considered through the fabrication of bespoke materials. The positon of specific tow and thread is key to a optimised performance and the system generated by Skin Graph coordinates the vast interrelated variables of material properties and fabrication phasing.




&#60;img src="http://payload49.cargocollective.com/1/7/227735/3285124/03_the sample piece.jpg" width="670" height="293" width_o="1366" height_o="599" src_o="http://payload49.cargocollective.com/1/7/227735/3285124/03_the sample piece_o.jpg" data-mid="17184407"  border="0" align="left"/&#62;


&#60;img src="http://payload49.cargocollective.com/1/7/227735/3285124/Picturyyy.jpg" width="670" height="304" width_o="1054" height_o="479" src_o="http://payload49.cargocollective.com/1/7/227735/3285124/Picturyyy_o.jpg" data-mid="17184554"  border="0" align="left"/&#62;




Dynamic Fit

Data Analysis

Digital Archive

Parametric Solutions

Real Time Adjustment

App-Like Templates

Rapid Manufacture

Optimised

3D Printed

3D Knitting/Weaving

Seamless Technology




 



To top of the page</description>
		
		<excerpt>Focus toward Make On Demand Markets Real Time Adjustment  Skin Graph is developing technologies to engineer textiles and material fabrication for at various...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload49.cargocollective.com/1/7/227735/3285124/prt_1335455307.jpg" />

	</item>
		
		
	<item>
		<title>Apparel</title>
				
		<link>http://skingraph.co.uk/Apparel</link>

		<comments>http://skingraph.co.uk/following/skingraph.co.uk/Apparel</comments>

		<pubDate>Thu, 26 Apr 2012 10:02:59 +0000</pubDate>

		<dc:creator>SKIN GRAPH</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3264520</guid>

		<description>The Future of Apparel

Skin Graph’s objective is to create true Dynamic FIT apparel. FIT as dynamic performance in relation to activity and physical boundaries but also the FIT of the individuals’ personality so as to develop a true personalisation. 

&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264520/Global Diagram5sm.jpg" width="670" height="379" width_o="2000" height_o="1133" src_o="http://payload48.cargocollective.com/1/7/227735/3264520/Global Diagram5sm_o.jpg" data-mid="16735385"  border="0" align="left"/&#62;

Through the development of advanced 3D mapping techniques, parametric design and data-driven fabrication processes, Skin Graph aims to address the engineered neutrality of optimisation. Skin Graph questions the practice of tailoring and proposes operative strategies that can inscribe the personality of the individual directly into apparel. With the underlining philosophy; that the individual must have a level of integrated authorship within the design process itself to truly create the bespoke.

Skin Graph continues research into advanced parametric design and fabrication processes, in order to develop engineered textiles and materials for highly specialised performances. In addition to developing platforms that encourages the element of play into the design process. Skin Graph is increasingly more involved with scientific research fields with the focus on carrying out rigorous testing of behaviour, body language and fabricated performance.





Traditional tailoring methodologies treat the individual as an object from which specific measurements are taken in engineered neutrality devoid from any concept of sensation, feelings or thoughts of the intuitive mind of the individual. This qualitative data seems to be the “invisible” in any computational design system that is reduced to calculus, yet is fundamental to the design process.

Skin Graph aims to build the “invisible” through tectonic response of advanced computational strategies  so that the individual becomes the operator. For these qualitative aspects of individuality to become extravert and manifest into fabricated form, the individual must have a level of integrated authorship within the design process itself to truly create the bespoke. 

&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264520/SKINGRAPH_VFC_ FINAL6.jpg" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload48.cargocollective.com/1/7/227735/3264520/SKINGRAPH_VFC_ FINAL6_o.jpg" data-mid="16946431"  border="0" align="left"/&#62;

&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264520/SKINGRAPH_VFC_%20FINAL_01_9_o.jpg" width="250" height="auto"&#62;

The individual must have a level of integrated authorship within the design process itself to truly create the bespoke.Through motion capture and 3D scanning processes the human form is mapped in both space and time. We are animated beings and therefore our apparel must perform in motion as we articulate our body.



------------------------------------------------------------------------------------------------------------------------------------------------------



 Computational Architecture: The Structure of The Body


&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264520/cropped-the-final-blog_research.jpg" width="670" height="141" width_o="940" height_o="198" src_o="http://payload48.cargocollective.com/1/7/227735/3264520/cropped-the-final-blog_research_o.jpg" data-mid="16946898"  border="0" align="left"/&#62;


&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264520/run_o.jpg" width="250" height="auto"&#62;Skin Graph offers a creative platform for which individuals curate their personal archive of digital representations through advanced scanning technology such as motion capture/ 3D / thermal scanning. This data can be tracked analysed and manipulated through generative and evolutionary design techniques; such as Parametric Solutions, in the pursuit of systemic design applications that are scenarios and time-based through the physical performance of the individual.

&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264520/SKINGRAPH_VFC_ FINAL5.jpg" width="670" height="462" width_o="1042" height_o="720" src_o="http://payload48.cargocollective.com/1/7/227735/3264520/SKINGRAPH_VFC_ FINAL5_o.jpg" data-mid="16871199"  border="0" align="left"/&#62;



------------------------------------------------------------------------------------------------------------------------------------------------------



Generated Bespoke Tailoring



We use the mapped form and traced movement to drive an advanced generative design system developed by SKIN GRAPH to produce bespoke digital pattern layouts that can be fabricated through rapid prototyping techniques.

&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264520/HEAT DRIVE.jpg" width="670" height="404" width_o="1366" height_o="824" src_o="http://payload48.cargocollective.com/1/7/227735/3264520/HEAT DRIVE_o.jpg" data-mid="16758827"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264520/the kkj.jpg" width="670" height="1005" width_o="2048" height_o="3072" src_o="http://payload48.cargocollective.com/1/7/227735/3264520/the kkj_o.jpg" data-mid="16735735"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264520/didi2.jpg" width="670" height="1004" width_o="1000" height_o="1500" src_o="http://payload48.cargocollective.com/1/7/227735/3264520/didi2_o.jpg" data-mid="16735790"  border="0" align="left"/&#62;

------------------------------------------------------------------------------------------------------------------------------------------------------


Digital Driven Fabrication Processes

Through the developed system by Skin Graph, unique materials are fabricated through algorithmic coding. Skin Graph is currently developing a holistic approach toward the research and development of novel biotechnologies, to engineer textiles and materials.



&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264520/coded fabricatio22n.jpg" width="670" height="376" width_o="2000" height_o="1124" src_o="http://payload48.cargocollective.com/1/7/227735/3264520/coded fabricatio22n_o.jpg" data-mid="17783734"  border="0" align="left"/&#62;


------------------------------------------------------------------------------------------------------------------------------------------------------



Multilevel Data Mapping_ 4D TGIS





Skin Graph’s methodology  implements advanced scanning technology and computational design techniques to manipulate the vast complexities of interrelated variables of the design process whether it be material, analysis, form finding and performative requirements from concept through to construction. These multi-level mappings are manipulated through choreographed gesture, posture and articulation of the individual so as to transpose this qualitative data to inscribe the identity of the individual into the garment. 


Dynamic Fit

The Individual

Performance Enhancing

3D Body Scan

Motion Capture

Parametric Solutions

Avatar-Like Representations

Digital Archive

App-Like Templates

Rapid Manufacture

Gait/Posture

Collective Unconscious

Patterns/Trend Extrapolation

Sustainable




 



To top of the page</description>
		
		<excerpt>The Future of Apparel  Skin Graph’s objective is to create true Dynamic FIT apparel. FIT as dynamic performance in relation to activity and physical boundaries...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload48.cargocollective.com/1/7/227735/3264520/prt_1335228584.jpg" />

	</item>
		
		
	<item>
		<title>Fashion</title>
				
		<link>http://skingraph.co.uk/Fashion</link>

		<comments>http://skingraph.co.uk/following/skingraph.co.uk/Fashion</comments>

		<pubDate>Thu, 26 Apr 2012 10:02:57 +0000</pubDate>

		<dc:creator>SKIN GRAPH</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3264515</guid>

		<description>Future Tailoring - Couture With Personality

Skin Graph has development advanced 3D mapping techniques, parametric design and data-driven fabrication processes, with the focus to address the engineered neutrality of optimisation. Skin Graph questions the practice of tailoring and proposes operative strategies that can inscribe the personality of the individual directly into apparel. 

With the underlining philosophy; that the individual must have a level of integrated authorship within the design process itself to truly create the bespoke. The result being a second skin where the nature of emotion and time is recorded as resonating patterns and cuts flexing and articulated with every move of the individual. 

The Skin Graph technology encourages play as an important part of cultural evolution. The scanning process plays an major role and allows the individual to articulate  the personification of couture through gesture posture and movement each of which is recorded and represented directly into the final material product.


------------------------------------------------------------------------------------------------------------------------------------------------------



&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/SG_04.jpg" width="670" height="949" width_o="721" height_o="1022" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/SG_04_o.jpg" data-mid="16735843"  border="0" align="left"/&#62;

Skin graph questions the practice of tailoring and poses operative strategies that can inscribe the personality of the individual directly into the garment.

&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/parchment_lg_o.jpg"width="250" height="auto"&#62;We articulate our bodies through both space and time, this movement is fundamental to the nature of the garment. Posture = Personality a presence extending beyond the depth of our immediate skin. Skin Graph allows the individual to take control in creating their bespoke contour pattern, through articulation and expression of their desired body movements.

Like skin the essence of time is recorded, a second skin is generated as a representation of one self. Both the physical and the emotional factors of their personality are inscribed into material the second skin can displace and resonate a mapping of memory and potentiality.

Skin graph offers a creative platform for which individuals can upload their digital entity representations through a scanning process. The 3D topographical data can be manipulated through generative and evolutionary design techniques, such as parametric modelling, in the pursuit of systemic design applications that are scenario- and time-based through the physical performance of the individual.


------------------------------------------------------------------------------------------------------------------------------------------------------



Skin Graph: The Corporal Landscape


&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/Inscribed history in body landscape.jpg" width="670" height="473" width_o="2048" height_o="1446" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/Inscribed history in body landscape_o.jpg" data-mid="16848812"  border="0" align="left"/&#62;


 The Corporal Landscape offers multiple layers of potential data extraction. The interference pattern is a representation of interrelated complex data sets.  The development of advanced Parametric design solutions will engineer the mapped data into the vast complexities of interrelated parameters such as material, 3D form finding and per formative requirements through derived mathematical algorithms. 

Treating the fabrication process as a formulation of language where each different stitch acts as grammar the formation of words and sentences are generated through the algorithmic programming.


------------------------------------------------------------------------------------------------------------------------------------------------------


&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/The final BLog_fashion copysm.jpg" width="670" height="169" width_o="2000" height_o="506" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/The final BLog_fashion copysm_o.jpg" data-mid="16901075"  border="0" align="left"/&#62;


------------------------------------------------------------------------------------------------------------------------------------------------------


Skin Graph: Parametric Fashion


&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/Peak_body contoursm.jpg" width="670" height="473" width_o="1000" height_o="707" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/Peak_body contoursm_o.jpg" data-mid="16901454"  border="0" align="left"/&#62;


------------------------------------------------------------------------------------------------------------------------------------------------------


&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/SG_09.jpg" width="640" height="908" width_o="640" height_o="908" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/SG_09_o.jpg" data-mid="16735836"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/sg_07.jpg" width="670" height="949" width_o="721" height_o="1022" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/sg_07_o.jpg" data-mid="16735837"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/SG_03.jpg" width="670" height="1000" width_o="685" height_o="1023" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/SG_03_o.jpg" data-mid="16735845"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/sg_02.jpg" width="670" height="1000" width_o="685" height_o="1023" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/sg_02_o.jpg" data-mid="16735848"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/SG_01.jpg" width="670" height="448" width_o="1024" height_o="685" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/SG_01_o.jpg" data-mid="16735850"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/SG_06.jpg" width="670" height="950" width_o="1748" height_o="2480" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/SG_06_o.jpg" data-mid="16735926"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/SG_10.jpg" width="670" height="1000" width_o="685" height_o="1023" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/SG_10_o.jpg" data-mid="16735851"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/photo8-copyalt.jpg" width="640" height="908" width_o="640" height_o="908" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/photo8-copyalt_o.jpg" data-mid="16768568"  border="0" align="left"/&#62;&#60;img src="http://payload48.cargocollective.com/1/7/227735/3264515/SG_08.jpg" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload48.cargocollective.com/1/7/227735/3264515/SG_08_o.jpg" data-mid="16735953"  border="0" align="left"/&#62;

Corporal Landscapes

Second Skin

Bespoke

Dynamic Fit

Scanning Mapping

Inscribed Personality

Physical Performance

Recorded Essence of Time

Resonating Representations

Posture and Gesture

Evolutionary Patterns

Parametric Solutions

Rapid Prototyping

Digital Archive

 



To top of the page</description>
		
		<excerpt>Future Tailoring - Couture With Personality  Skin Graph has development advanced 3D mapping techniques, parametric design and data-driven fabrication processes,...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload48.cargocollective.com/1/7/227735/3264515/prt_1335323965.jpg" />

	</item>
		
	</channel>
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